Classic Expansion Pack 6.1s

for Super Smash Bros. Brawl


This version of the Classic Expansion Pack is an add-on for Super Smash Bros. Brawl, containing 37 additional stages that can be used in multiplayer mode. The selection includes 29 stages from Super Smash Bros. (Nintendo 64) and Super Smash Bros. Melee (GameCube), as well as the Online Practice Stage, Midair Stadium from The Subspace Emissary, and six stages from Brawl mods and Smash Bros fangames. Nearly all of them were either remade from scratch or built over imported models. Underground and Rice Beach are the only stages that I myself made – the other stages were made by other people.


These stages have been combined into a pack that adds them to the Brawl stage roster, without replacing any existing stages. This is done with the help of Phantom Wings' Stage Roster Expansion System, a code that gives the framework for adding stages to Brawl. The pack serves a dual purpose: it is fully playable out of the box, but it also provides a framework for people to add their own custom stages to the game. To replace the stages and stage icons in this pack, you can try my Stage Manager tool. (The MelSelmapMark game logos are re-used between stages; you can save a little space and make them invisible by replacing each MenSelmapMark.* with a 4x4 black square.)


This pack contains several Wii music files (.brstm), which replace certain obscure tracks (mostly from The Subspace Emissary) and are reassigned through the use of codes to play on several of the added stages.


Official KC-MM thread for the Classic Expansion Pack: http://forums.kc-mm.com/index.php?topic=20291.0


Requirements:

Instructions:

You can also use Riivolution with the included XML file (which simply duplicates the same folder structure the File Patch Code uses.)


If you had something in your old common5.pac that you customized and want to keep:

  1. Export the stage icons, portraits, etc. that you want to keep (if any) to PNG files.

  2. Copy your old common5.pac to /private/wii/app/RSBE/pf/system/common5.pac, overwriting mine.

  3. Replace MiscData[80] inside sc_selmap_en with the MiscData[80].brres file in the folder “If you want your own common5 or mu_menumain”.

  4. Replace stage icons with the custom ones you exported in step 1 (if any).

If you want the My Music icons to match, export MiscData[80] from the common5.pac you just saved and use it to replace MiscData[0] in mu_menumain.pac.


Notes:


First Page


Super Smash Bros. Brawl

X07 Online Practice Stage

Online Training Room


STGONLINETRAINING

Stage and music already included in Brawl. Uses icon #60 in common5.pac.


The Subspace Emissary

T05 Menu (Super Smash Bros. Melee)

Midair Stadium


STGCUSTOM01

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35247 (last upload: 2013-12-13)


Project M 3.02

X06 Luigi's Mansion Theme

Dracula's Castle


STGCUSTOM02

Module base: st_mansion.rel


Project M 3.02

X10 Hyrule Field Theme

Skyloft


STGCUSTOM03


Super Smash Flash 2

X11 DK Island Swing (DKCR)

Jungle Hijinx


STGCUSTOM04

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33220 (last upload: 2013-07-16)

Authors: LegacyWolf, Mewtwo2000, KTH


Super Smash Bros. Crusade

X13 Rice Beach

Rice Beach


STGCUSTOM05

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22694 (last upload: 2014-01-19)

Author: libertyernie


Brawl‒ 3.5

X15 Lavender Town (Super Smash Land)

Lavender Town


STGCUSTOM06

Last upload: 2014-05-29

Module base: st_battle.rel



X16 The Undungeon

Poké Floats 2


STGCUSTOM07

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19920 (last upload: 2012-12-29)

Author: Eternal Yoshi


Second Page


Super Smash Bros. Melee

Y10 Battlefield (Melee)

Battlefield


STGCUSTOM08

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22859 (last upload: 2012-01-26)

Authors: Oshtoby, Mewtwo2000


Super Smash Bros. Melee

X17 Victory Road

Final Destination


STGCUSTOM09

From Project M 3.02


Super Smash Bros. Melee

X19 Mushroom Kingdom (Melee)

Mushroom Kingdom




STGCUSTOM0A

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13602 (last upload: 2011-11-17)

Module base: st_yorster.rel

Authors: Mewtwo2000, Alm5252


Super Smash Bros. Melee

X20 Mushroom Kingdom II (Melee)

Mushroom Kingdom II




STGCUSTOM0B

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23341 (last upload: 2011-12-23)

Author: Oshtoby

Item spawn region edited


Super Smash Bros. Melee

X21 Trophy (Melee)

Trophy Room


STGCUSTOM0C

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30224 (last upload: 2012-12-20)

Author: Mewtwo2000


Super Smash Bros. Melee

X22 WarioWare, Inc.

Fourside


STGCUSTOM0D

From Project M 3.02


Super Smash Bros. Melee

X27 Brinstar Depths (Melee)

Brinstar Depths Beta




STGCUSTOM0E

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29724 (last upload: 2013-11-16)

Authors: DSX8, Mewtwo2000, AGFanProduction, LegacyWolf

Module base: st_palutena.rel

Collisions untied from model; the slow-motion bug still exists, but it won't affect gameplay


Super Smash Bros.

Y01 Peach's Castle (Super Smash Bros.)

Peach's Castle


STGCUSTOM0F

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17541 (last upload: 2011-07-27)

Author: Mewtwo2000


Super Smash Bros.

Y02 Main Theme (Pikmin)

Kongo Jungle


STGCUSTOM10

From Project M 3.02


Super Smash Bros.

Y03 Porky's Theme

Hyrule Castle


STGCUSTOM11

From Project M 3.02


Super Smash Bros.

Y04 Planet Zebes (Super Smash Bros.)

Planet Zebes


STGCUSTOM12

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18831 (last upload: 2011-05-12)

Author: Mewtwo2000

module file base: st_norfair.rel


Super Smash Bros.

Y05 Mushroom Kingdom (Super Smash Bros.)

Mushroom Kingdom




STGCUSTOM13

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698 (last upload: 2012-11-09)

Falling platforms + trap warp + normal size

Author: Mewtwo2000


Super Smash Bros.

Y07 Yoshi's Island (Super Smash Bros.)

Yoshi's Island


STGCUSTOM14

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30131 (last upload: 2013-02-24)

Author: Mewtwo2000


Super Smash Bros.

Y08 Gourmet Race (Super Smash Bros.)

Dream Land


STGCUSTOM15

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15763 (last upload: 2014-06-06)

Author: Mewtwo2000

module file base: st_dxgreens.rel


Super Smash Bros.

Y09 Sector Z (Super Smash Bros.)

Sector Z


STGCUSTOM16

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9156 (last upload: 2014-03-23)

Author: Mewtwo2000

module file base: st_dxcorneria.rel


Super Smash Bros.

Y10 Saffron City (Super Smash Bros.)

Saffron City


STGCUSTOM17

From Project M 3.02


Super Smash Bros.

Y11 Metal Mario (Super Smash Bros.)

Metal Cavern


STGCUSTOM18

From Project M 3.02


Super Smash Bros. Melee

Y13 Icicle Mountain (Melee)

Icicle Mountain


STGCUSTOM19

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35490 (last upload: 2014-06-12)

Author: DSX8

Module base: st_palutena.rel


Super Smash Bros.

Y14 Fighting Polygon Team

Battlefield


STGCUSTOM1A

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4796 (last upload: 2010-04-21)

Author: Mewtwo2000


Super Smash Bros.

Y15 Vs. Master Hand (Super Smash Bros.)

Final Destination


STGCUSTOM1B

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16810 (last upload: 2013-06-22)

Author: Mewtwo2000


Super Smash Bros.

Y16 How To Play (Super Smash Bros.)

How To Play


STGCUSTOM1C

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34859 (last upload: 2013-11-07)

Author: Mewtwo2000


Super Smash Bros.

Y17 Intro (Super Smash Bros.)

The Beginning


STGCUSTOM1D

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7497 (last upload: 2010-08-19)

Author: FroznHobo

Background replaced; island fence texture fixed


Super Smash Bros. Melee

Z50 Flat Zone (Melee)

Flat Zone Beta


STGCUSTOM1E

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29918 (last upload: 2012-11-29)

Author: DSX8

Module base: st_palutena.rel


Super Smash Bros. Melee

Z51 Jungle Level

Princess Peach's Castle




STGCUSTOM1F

From Project M 3.02


Super Smash Bros. Melee

Z54 Great Bay (Melee)

Great Bay


STGCUSTOM20

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22800 (last upload: 2013-09-04)

Authors: Ryan, Mewtwo2000, DSX8

module file base: st_dxgarden.rel

This version does not have swimmable water.


Super Smash Bros. Melee

Z55 Kong Jungle (Melee)

Kongo Jungle


STGCUSTOM21

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35815 (last upload: 2014-02-20)

Authors: Thrytah, Oshtoby, Canon98

module file base: st_dxshrine.rel


Super Smash Bros. Melee

Z56 Yoshi's Story (Melee)

Yoshi's Story


STGCUSTOM22

From Project M 3.02


Super Smash Bros. Melee

Z57 Fountain of Dreams (Melee)

Fountain of Dreams


STGCUSTOM23

From Project M 3.02


Super Smash Bros. Melee

Z58 Venom (Melee)

Venom


STGCUSTOM24

http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27193 (last upload: 2012-08-13)

Authors: Mewtwo2000, libertyernie


You can replace music for these stages by putting .brstm files in the pf/sound/strm folder with the appropriate names. For example, to replace the Yoshi's Story music, put a file in pf/sound/strm named Z56.brstm.
You can replace the stages themselves by replacing the .pac file in the pf/stage/melee folder. For example, to replace the Metal Cavern stage, you would put the stage .pac file you want to use in pf/stage/melee and name it STGCUSTOM18.pac. If the stage is not compatible with the included .rel file (you can often tell by the filesize – Final Destination .rels, for example, are 14232 bytes), you'll also need to put an appropriate .rel file with the matching name or number in pf/module. (http://opensa.dantarion.com/wiki/Stage_Module_Files)


Note: For a module file to work, it must belong to the stage that your new stage is based on (often Final Destination) AND be modified so it is compatible with the stage you are replacing (e.g. STGCUSTOM## or STGPLANKTON).

Module files for expansion stages (e.g. st_custom##.rel) are compatible with each other, but module files with other names (e.g. st_plankton.rel) are not; they must be modified first. You can do this with BrawlBox or get custom .rel files from my site: http://lakora.us/rel.

In the stage list above, all included .rel files that aren't Final Destination .rels are noted (such as st_dxgarden.rel, the Jungle Japes file, being used for Great Bay).


One way to change which music each stage uses is to edit the codes in Codeset.txt, then make a new .gct file.
The base for the codes is this:


Stage-Dependent Song Loader [Oshtoby]

28708ceb 000000SS

4A000000 90180F06

14000076 FF00YYYY

E0000000 80008000


Where SS is the two-digit stage ID and YYYY is the song you want to play. Lists of music filenames and music IDs should be included in this folder.