Classic Expansion Pack 6.1s
for Super Smash Bros. Brawl
This version of the Classic Expansion Pack is an add-on for Super Smash Bros. Brawl, containing 37 additional stages that can be used in multiplayer mode. The selection includes 29 stages from Super Smash Bros. (Nintendo 64) and Super Smash Bros. Melee (GameCube), as well as the Online Practice Stage, Midair Stadium from The Subspace Emissary, and six stages from Brawl mods and Smash Bros fangames. Nearly all of them were either remade from scratch or built over imported models. Underground and Rice Beach are the only stages that I myself made – the other stages were made by other people.
These stages have been combined into a pack that adds them to the Brawl stage roster, without replacing any existing stages. This is done with the help of Phantom Wings' Stage Roster Expansion System, a code that gives the framework for adding stages to Brawl. The pack serves a dual purpose: it is fully playable out of the box, but it also provides a framework for people to add their own custom stages to the game. To replace the stages and stage icons in this pack, you can try my Stage Manager tool. (The MelSelmapMark game logos are re-used between stages; you can save a little space and make them invisible by replacing each MenSelmapMark.* with a 4x4 black square.)
This pack contains several Wii music files (.brstm), which replace certain obscure tracks (mostly from The Subspace Emissary) and are reassigned through the use of codes to play on several of the added stages.
Official KC-MM thread for the Classic Expansion Pack: http://forums.kc-mm.com/index.php?topic=20291.0
Requirements:
Wii or Wii U console (does not need to have any kind of homebrew installed)
An American copy of Super Smash Bros. Brawl
An SD card
Instructions:
Remove all Stage Builder stages from your SD card and your Wii. (You can back them up on another SD card or on your computer – they're in /private/wii/app/RSBE/st.)
Copy the “codes” and “private” folders and the “boot.elf” and “gameconfig.txt” files to the root of your SD card. If you're asked to merge a folder, choose yes. If you're asked to overwrite a file, choose yes for that too. (If you have custom portraits or stage icons in common5.pac, you should back that up first.)
Once in Brawl's main menu, load the Classic Expansion Pack by inserting the SD card and going to Options > Stage Builder. Press A (for “Launch Game”) when Gecko OS loads.
You can also use Riivolution with the included XML file (which simply duplicates the same folder structure the File Patch Code uses.)
If you had something in your old common5.pac that you customized and want to keep:
Export the stage icons, portraits, etc. that you want to keep (if any) to PNG files.
Copy your old common5.pac to /private/wii/app/RSBE/pf/system/common5.pac, overwriting mine.
Replace MiscData[80] inside sc_selmap_en with the MiscData[80].brres file in the folder “If you want your own common5 or mu_menumain”.
Replace stage icons with the custom ones you exported in step 1 (if any).
If you want the My Music icons to match, export MiscData[80] from the common5.pac you just saved and use it to replace MiscData[0] in mu_menumain.pac.
Notes:
Any additional changes I made to the stages originally posted on BrawlVault are noted in bold, italicized text.
All stages will be available on “random”, regardless of whether they are enabled on the Random Stage Select screen. You can turn this off by removing the Enable Random Expansion Stages code from Codeset.txt and making a new GCT file from it.
All of the stages and songs have been rearranged since the last Classic Expansion Pack. Additionally, stages present in Project M have been updated, along with a few others.
First Page
Super Smash Bros. Brawl |
X07 Online Practice Stage |
|
Online Training Room |
STGONLINETRAINING |
Stage and music already included in Brawl. Uses icon #60 in common5.pac.
The Subspace Emissary |
T05 Menu (Super Smash Bros. Melee) |
|
Midair Stadium |
STGCUSTOM01 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35247 (last upload: 2013-12-13)
X06 Luigi's Mansion Theme |
||
Dracula's Castle |
STGCUSTOM02 |
Module base: st_mansion.rel
X10 Hyrule Field Theme |
||
Skyloft |
|
X11 DK Island Swing (DKCR) |
||
Jungle Hijinx |
STGCUSTOM04 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=33220 (last upload: 2013-07-16)
Authors: LegacyWolf, Mewtwo2000, KTH
X13 Rice Beach |
||
Rice Beach |
STGCUSTOM05 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22694 (last upload: 2014-01-19)
Author: libertyernie
X15 Lavender Town (Super Smash Land) |
||
Lavender Town |
STGCUSTOM06 |
Last upload: 2014-05-29
Module base: st_battle.rel
|
X16 The Undungeon |
|
Poké Floats 2 |
STGCUSTOM07 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=19920 (last upload: 2012-12-29)
Author: Eternal Yoshi
Second Page
Super Smash Bros. Melee |
Y10 Battlefield (Melee) |
|
Battlefield |
STGCUSTOM08 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22859 (last upload: 2012-01-26)
Authors: Oshtoby, Mewtwo2000
Super Smash Bros. Melee |
X17 Victory Road |
|
Final Destination |
STGCUSTOM09 |
From Project M 3.02
Super Smash Bros. Melee |
X19 Mushroom Kingdom (Melee) |
|
Mushroom Kingdom |
|
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=13602 (last upload: 2011-11-17)
Module base: st_yorster.rel
Authors: Mewtwo2000, Alm5252
Super Smash Bros. Melee |
X20 Mushroom Kingdom II (Melee) |
|
Mushroom Kingdom II |
|
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23341 (last upload: 2011-12-23)
Author: Oshtoby
Item spawn region edited
Super Smash Bros. Melee |
X21 Trophy (Melee) |
|
Trophy Room |
STGCUSTOM0C |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30224 (last upload: 2012-12-20)
Author: Mewtwo2000
Super Smash Bros. Melee |
X22 WarioWare, Inc. |
|
Fourside |
STGCUSTOM0D |
From Project M 3.02
Super Smash Bros. Melee |
X27 Brinstar Depths (Melee) |
|
Brinstar Depths Beta |
|
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29724 (last upload: 2013-11-16)
Authors: DSX8, Mewtwo2000, AGFanProduction, LegacyWolf
Module base: st_palutena.rel
Collisions untied from model; the slow-motion bug still exists, but it won't affect gameplay
Super Smash Bros. |
Y01 Peach's Castle (Super Smash Bros.) |
|
Peach's Castle |
STGCUSTOM0F |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17541 (last upload: 2011-07-27)
Author: Mewtwo2000
Super Smash Bros. |
Y02 Main Theme (Pikmin) |
|
Kongo Jungle |
STGCUSTOM10 |
From Project M 3.02
Super Smash Bros. |
Y03 Porky's Theme |
|
Hyrule Castle |
STGCUSTOM11 |
From Project M 3.02
Super Smash Bros. |
Y04 Planet Zebes (Super Smash Bros.) |
|
Planet Zebes |
STGCUSTOM12 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18831 (last upload: 2011-05-12)
Author: Mewtwo2000
module file base: st_norfair.rel
Super Smash Bros. |
Y05 Mushroom Kingdom (Super Smash Bros.) |
|
Mushroom Kingdom |
|
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698 (last upload: 2012-11-09)
Falling platforms + trap warp + normal size
Author: Mewtwo2000
Super Smash Bros. |
Y07 Yoshi's Island (Super Smash Bros.) |
|
Yoshi's Island |
STGCUSTOM14 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30131 (last upload: 2013-02-24)
Author: Mewtwo2000
Super Smash Bros. |
Y08 Gourmet Race (Super Smash Bros.) |
|
Dream Land |
STGCUSTOM15 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15763 (last upload: 2014-06-06)
Author: Mewtwo2000
module file base: st_dxgreens.rel
Super Smash Bros. |
Y09 Sector Z (Super Smash Bros.) |
|
Sector Z |
STGCUSTOM16 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9156 (last upload: 2014-03-23)
Author: Mewtwo2000
module file base: st_dxcorneria.rel
Super Smash Bros. |
Y10 Saffron City (Super Smash Bros.) |
|
Saffron City |
STGCUSTOM17 |
From Project M 3.02
Super Smash Bros. |
Y11 Metal Mario (Super Smash Bros.) |
|
Metal Cavern |
STGCUSTOM18 |
From Project M 3.02
Super Smash Bros. Melee |
Y13 Icicle Mountain (Melee) |
|
Icicle Mountain |
STGCUSTOM19 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35490 (last upload: 2014-06-12)
Author: DSX8
Module base: st_palutena.rel
Super Smash Bros. |
Y14 Fighting Polygon Team |
|
Battlefield |
STGCUSTOM1A |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4796 (last upload: 2010-04-21)
Author: Mewtwo2000
Super Smash Bros. |
Y15 Vs. Master Hand (Super Smash Bros.) |
|
Final Destination |
STGCUSTOM1B |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16810 (last upload: 2013-06-22)
Author: Mewtwo2000
Super Smash Bros. |
Y16 How To Play (Super Smash Bros.) |
|
How To Play |
STGCUSTOM1C |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=34859 (last upload: 2013-11-07)
Author: Mewtwo2000
Super Smash Bros. |
Y17 Intro (Super Smash Bros.) |
|
The Beginning |
STGCUSTOM1D |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7497 (last upload: 2010-08-19)
Author: FroznHobo
Background replaced; island fence texture fixed
Super Smash Bros. Melee |
Z50 Flat Zone (Melee) |
|
Flat Zone Beta |
STGCUSTOM1E |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29918 (last upload: 2012-11-29)
Author: DSX8
Module base: st_palutena.rel
Super Smash Bros. Melee |
Z51 Jungle Level |
|
Princess Peach's Castle |
STGCUSTOM1F |
From Project M 3.02
Super Smash Bros. Melee |
Z54 Great Bay (Melee) |
|
Great Bay |
STGCUSTOM20 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22800 (last upload: 2013-09-04)
Authors: Ryan, Mewtwo2000, DSX8
module file base: st_dxgarden.rel
This version does not have swimmable water.
Super Smash Bros. Melee |
Z55 Kong Jungle (Melee) |
|
Kongo Jungle |
STGCUSTOM21 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35815 (last upload: 2014-02-20)
Authors: Thrytah, Oshtoby, Canon98
module file base: st_dxshrine.rel
Super Smash Bros. Melee |
Z56 Yoshi's Story (Melee) |
|
Yoshi's Story |
STGCUSTOM22 |
From Project M 3.02
Super Smash Bros. Melee |
Z57 Fountain of Dreams (Melee) |
|
Fountain of Dreams |
STGCUSTOM23 |
From Project M 3.02
Super Smash Bros. Melee |
Z58 Venom (Melee) |
|
Venom |
STGCUSTOM24 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27193 (last upload: 2012-08-13)
Authors: Mewtwo2000, libertyernie
You can replace music for these stages
by putting .brstm files in the pf/sound/strm folder with the
appropriate names. For example, to replace the Yoshi's Story music,
put a file in pf/sound/strm named Z56.brstm.
You can replace the
stages themselves by replacing the .pac file in the pf/stage/melee
folder. For example, to replace the Metal Cavern stage, you would put
the stage .pac file you want to use in pf/stage/melee and name it
STGCUSTOM18.pac. If the stage is not compatible with the included
.rel file (you can often tell by the filesize – Final
Destination .rels, for example, are 14232 bytes), you'll also need to
put an appropriate .rel file with the matching name or number in
pf/module. (http://opensa.dantarion.com/wiki/Stage_Module_Files)
Note: For a module file to work, it must belong to the stage that your new stage is based on (often Final Destination) AND be modified so it is compatible with the stage you are replacing (e.g. STGCUSTOM## or STGPLANKTON).
Module files for expansion stages (e.g. st_custom##.rel) are compatible with each other, but module files with other names (e.g. st_plankton.rel) are not; they must be modified first. You can do this with BrawlBox or get custom .rel files from my site: http://lakora.us/rel.
In the stage list above, all included .rel files that aren't Final Destination .rels are noted (such as st_dxgarden.rel, the Jungle Japes file, being used for Great Bay).
One way to change which music each
stage uses is to edit the codes in Codeset.txt, then make a new .gct
file.
The base for the codes is this:
Stage-Dependent
Song Loader [Oshtoby]
28708ceb 000000SS
4A000000 90180F06
14000076 FF00YYYY
E0000000 80008000
Where SS is the two-digit stage ID and YYYY is the song you want to play. Lists of music filenames and music IDs should be included in this folder.