Classic Expansion Pack 6.5m
for Super Smash Bros. Brawl
This version of the Classic Expansion Pack is an add-on for Project M 3.5, containing 36 additional stages. The selection includes 19 stages from Super Smash Bros. (Nintendo 64) and Super Smash Bros. Melee (GameCube) not normally included in Project M; “original” versions of Metal Cavern, Hyrule Castle, and Dream Land; 12 stages from Brawl (including two from Melee); and independent versions of the first and third phases of Castle Siege.
These stages have been combined into a pack that adds them to the Project M stage roster, without replacing any existing stages. This is done with the help of Phantom Wings' Stage Roster Expansion System, a code that gives the framework for adding stages to Brawl. The pack serves a dual purpose: it is fully playable out of the box, but it also provides a framework for people to add their own custom stages to the game. To replace the stages and stage icons in this pack, you can try my Stage Manager tool. (The MelSelmapMark game logos are re-used between stages; you can save a little space and make them invisible by replacing each MenSelmapMark.* with a 4x4 black square.)
This pack contains several Wii music files (.brstm), which replace certain obscure tracks (mostly from The Subspace Emissary) and are reassigned through the use of codes to play on several of the added stages.
Author information and links are included next to each stage below.
Official KC-MM thread for the Classic Expansion Pack: http://forums.kc-mm.com/index.php?topic=20291.0
Requirements:
Wii or Wii U console (does not need to have any kind of homebrew installed)
An American copy of Super Smash Bros. Brawl
An SD card
A copy of Project M 3.5 from here: http://projectmgame.com
To use with Project M Launcher:
Install Project M to the SD card
Copy the "projectm" and "codes" folders (and their contents) from the Classic Expansion Pack to the SD card, replacing any existing files
Make sure there are no stage builder stages stored on the Wii itself – stages in /projectm/ST are fine
From Brawl's main menu, go to the stage builder, and Gecko OS should appear – press A to reload the game with the expansion pack enabled
If you're using the Wi-Fi safe version of Project M, replace the files /codes/RSBE01.gct, /projectm/pf/system/common5.pac, and /projectm/pf/menu2/mu_menumain.pac with their counterparts in the “Wi-Fi Safe” folder.
Notes:
Camera data for all stages have been edited slightly, in hopes that they'll play better in Project M (Value17 = 1.25, Value19 = 2).
Any other changes I made to the stages (as originally posted on BrawlVault) are noted in bold, italicized text.
Only stages listed in the Random Stage Select screen will be available in “random,” unless you add the Enable Random Expansion Stages code to your GCT.
First Page
T05 Peach's Castle (Super Smash Bros.) |
Super Smash Bros. |
|
Peach's Castle |
STGCUSTOM01 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=17541
Author: Mewtwo2000
X06 Metal Mario (Super Smash Bros.) |
Super Smash Bros. |
|
Metal Cavern |
STGCUSTOM02 |
From Project M 3.02
X10 Hyrule Castle (Super Smash Bros.) |
Super Smash Bros. |
|
Hyrule Castle |
STGCUSTOM03 |
From Project M 3.02
X10 Planet Zebes (Super Smash Bros.) |
Super Smash Bros. |
|
Planet Zebes |
STGCUSTOM04 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=18831
Author: Mewtwo2000
Module base: st_norfair.rel
X13 Ground Theme (Super Mario Bros.) (Original) |
Super Smash Bros. |
|
Mushroom Kingdom |
STGCUSTOM05 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=3698
Author: Mewtwo2000
X15 Yoshi's Island (Super Smash Bros.) |
Super Smash Bros. |
|
Yoshi's Island |
STGCUSTOM06 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30131
Author: Mewtwo2000
X16 Gourmet Race (Super Smash Bros.) |
Super Smash Bros. |
|
Dream Land |
STGCUSTOM07 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=15763
Author: Mewtwo2000
Module base: st_dxgreens.rel
X17 Sector Z (Super Smash Bros,) |
Super Smash Bros. |
|
Sector Z |
STGCUSTOM08 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=9156
Author: Mewtwo2000
Module base: st_dxcorneria.rel
X18 Fighting Polygon Team (Super Smash Bros.) |
Super Smash Bros. |
|
Battlefield |
STGCUSTOM09 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=4796
Author: Mewtwo2000
X19 Vs. Master Hand (Super Smash Bros.) |
Super Smash Bros. |
|
Final Destination |
STGCUSTOM0A |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=16810
Author: Mewtwo2000
X20 Luigi's Mansion |
Super Smash Bros. Brawl |
|
Luigi's Mansion |
STGCUSTOM0B |
Module base: st_mansion.rel
X21 Mario Circuit |
Super Smash Bros. Brawl |
|
Mario Circuit |
STGCUSTOM0C |
Module base: st_kart.rel
X22 Bramble Blast |
Super Smash Bros. Brawl |
|
Rumble Falls |
STGCUSTOM0D |
Module base: st_jungle.rel
X27 Main Theme (The Legend of Zelda) |
Super Smash Bros. Brawl |
|
Bridge of Eldin |
STGCUSTOM0E |
Module base: st_oldin.rel
Y01 Main Theme (Metroid) |
Super Smash Bros. Brawl |
|
Norfair |
STGCUSTOM0F |
Module base: st_norfair.rel
Y02 Fire Emblem Theme |
Super Smash Bros. Brawl |
|
Castle Siege: Fort |
STGCUSTOM10 |
Author: libertyernie
Collisions/boundaries from Project M 3.5
Y03 Ike's Theme |
Super Smash Bros. Brawl |
|
Castle Siege: Dungeon |
STGCUSTOM11 |
Author: libertyernie
Collisions/boundaries from Project M 3.5
How To Play (Super Smash Bros.) |
Super Smash Bros. Brawl |
|
How To Play |
STGCUSTOM12 |
Author: Mewtwo2000
Background copied from the newer Dream Land stage
Second Page
Y05 Battlefield (Melee) |
Super Smash Bros. Melee |
|
Battlefield |
STGCUSTOM13 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22859
Author: Oshtoby, Mewtwo2000
Y07 Brinstar Depths (Melee) |
Super Smash Bros. Melee |
|
Brinstar Depths Beta |
STGCUSTOM14 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29724
Author: DSX8, Metwto2000, AGFanProduction, Legacy Wolf
Module base: st_palutena.rel
Collisions untied from model; Z rotation set at exactly 0
Y08 Ground Theme (Super Mario Bros.) (Original) |
Super Smash Bros. Melee |
|
Mushroom Kingdom |
STGCUSTOM15 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35795
Author: ALM5252, Mewtwo2000
Module base: st_dxyorster.rel
Y09 Ground Theme (Super Mario Bros. 2) |
Super Smash Bros. Melee |
|
Mushroom Kingdom II |
STGCUSTOM16 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=23341
Author: Oshtoby
Y10 Trophy (Melee) |
Super Smash Bros. Melee |
|
Trophy Stage |
STGCUSTOM17 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=30224
Author: Mewtwo2000
Y11 Icicle Mountain (Melee) |
Super Smash Bros. Melee |
|
Icicle Mountain |
STGCUSTOM18 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35490
Author: DSX8
Module base: st_palutena.rel
Y13 Kong Jungle (Melee) |
Super Smash Bros. Melee |
|
Kongo Jungle |
STGCUSTOM19 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=35815
Author: Theytah, Oshtoby
Module base: st_dxshrine.rel
Y14 Main Theme (The Legend of Zelda) (Melee) |
Super Smash Bros. Melee |
|
Great Bay |
STGCUSTOM1A |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=22800
Author: Ryan, Mewtwo2000, DSX8
Y15 Venom (Melee) |
Super Smash Bros. Melee |
|
Venom |
STGCUSTOM1B |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=27193
Author: Mewtwo2000, libertyernie
Y16 Flat Zone (Melee) |
Super Smash Bros. Melee |
|
Flat Zone Beta |
STGCUSTOM1C |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=29918
Author: DSX8
Module base: st_palutena.rel
Y17 WarioWare, Inc. |
Super Smash Bros. Brawl |
|
WarioWare, Inc. |
STGCUSTOM1D |
Module base: st_madein.rel
Z50 Main Theme (Pikmin) |
Super Smash Bros. Brawl |
|
Distant Planet |
STGCUSTOM1E |
Module base: st_earth.rel
Z51 Donkey Kong |
Super Smash Bros. Brawl |
|
75 m |
STGCUSTOM1F |
Module base: st_donkey.rel
Z54 Green Hill Zone |
Super Smash Bros. Brawl |
|
Green Hill Zone |
STGCUSTOM20 |
Module base: st_greenhill.rel
Z55 Online Practice Stage |
Super Smash Bros. Brawl |
|
Online Practice Stage |
STGCUSTOM21 |
Module base: st_otrain.rel
Z56 Yoshi's Island (Melee) |
Super Smash Bros. Melee |
|
Yoshi's Island |
STGCUSTOM22 |
Module base: st_dxyorster.rel
Z57 Green Greens (Melee) |
Super Smash Bros. Melee |
|
Green Greens |
STGCUSTOM23 |
Module base: st_dxgreens.rel
Z58 Intro (Super Smash Bros.) |
Super Smash Bros. |
|
The Beginning |
STGCUSTOM24 |
http://forums.kc-mm.com/Gallery/BrawlView.php?Number=7497
Author: FroznHobo
Background replaced; island fence texture fixed
You can replace music for these stages
by putting .brstm files in the pf/sound/strm folder with the
appropriate names. For example, to replace the Sector Z music, put a
file in pf/sound/strm named X17.brstm.
You can replace the stages
themselves by replacing the .pac file in the pf/stage/melee folder.
For example, to replace the How To Play stage, you would put the
stage .pac file you want to use in pf/stage/melee and name it
STGCUSTOM12.pac. If the stage is not compatible with the included
.rel file (you can often tell by the filesize – Final
Destination .rels, for example, are 14232 bytes), you'll also need to
put an appropriate .rel file with the matching name or number in
pf/module. (http://opensa.dantarion.com/wiki/Stage_Module_Files)
Note: For a module file to work, it must belong to the stage that your new stage is based on (often Final Destination) AND be modified so it can go over the stage you are replacing (e.g. STGCUSTOM## or STGPLANKTON).
Module files for expansion stages (e.g. st_custom##.rel) are compatible with each other, but module files with other names (e.g. st_plankton.rel) are not; they must be modified first. You can do this with BrawlBox or get custom .rel files from my site: http://lakora.us/rel.
In the stage list above, all included .rel files that aren't Final Destination .rels are noted (such as st_plautena.rel, the Skyworld file, being used for Icicle Mountain).
One way to change which music each
stage uses is to edit the codes in Codeset.txt, then make a new .gct
file.
The base for the codes is this:
Stage-Dependent
Song Loader [Oshtoby]
28708ceb 000000SS
4A000000 90180F06
14000076 FF00YYYY
E0000000 80008000
Where SS is the two-digit stage ID and YYYY is the song you want to play. Lists of music filenames and music IDs should be included in this folder.